So, you make a tight gameplay loop, and then another tight gameplay loop. “Do you want to create a plaza level that emphasizes grinds or a racing level that focuses on big air? Level design in THPS is all about flow. “First, you need to have an idea about the overall gameplay and style that you want to achieve,” he told me. Everything can be rotated and raised or lowered, allowing you to design structures that would have significant structural integrity issues in real life.īefore I started designing my own parks, I spoke with Patrick Dwyer, the Design Director at Robomodo, about what it takes to create a successful Tony Hawk map. You’ll start by scrolling through the library of objects, using the on-screen cursor to set them in place. The creation process is simple, and if your childhood was spent fabricating buildings from colorful, interlocking bricks, you’ll have a definite advantage. It’s like selecting a pizza), and you’re ready to build. You simply select the size of your park (small, medium, or large.
The parks come in five different flavors: beach, skatepark, school, warehouse, and a super-secret locale that I’m not allowed to talk about yet. And with an arsenal of more than 250 usable objects, aspiring skate park architects (parkitects?) should have plenty of idea fodder.īefore you can start designing your park, you’ll need to select a location. Tony Hawk Pro Skater 5 will give players the ability to craft their very own skate parks, using the same ramps, rails, and curbs that Robomodo created for their own in-game parks. We’ve already heard about Tony Hawk Pro Skater 5’s 20-person multiplayer gameplay and Robomodo’s brand new “slam” mechanic, but they’re also resurrecting a mode that Hawk fans haven’t seen for over a decade: Create-a-Park. Even though the fine folks at Robomodo are attempting to recapture the spark that made the original Tony Hawk titles great, they’re still looking for ways to improve upon that formula.